There is also GitHub - ross-a/godot-odin: Odin bindings for the Godot script API but it hasn’t been active for 2 years.
I haven’t tried odin-godot but I do have a interest in it.
The reason I won’t use it yet is that I would prefer to get a working prototype of my game to keep me motivated to work on my project.
If I want to use godot-odin I would like to know more about it’s inner workings.
A concern I have is that the project might gets abandoned at some point. And at this point I really like to use the latest godot versions since I work alone and I really do like some of the things each new godot version implements.
Sure you can always fork the project but this also requires understanding of how it works, which takes time.
@oddwally Did you get it running?