start with this:
- What is GDExtension?
- odin-godot by dresswithpockets
For me personally, if I’m using Godot, then I use GDscript. If I use Odin, I write my own stuff and/or use a framework. To me it’s just two different use cases and combining Odin and Godot is just a way to lessen the strengths of both technologies while gaining relatively little.
I understand that in some performance critical cases you’d want to use a low level language with Godot, but I think you should probably do that quite rarely or just switch engines. Godot is a monolithic one-stop-shop and if I think that I’d rather have a modular framework in more than a few minor places, then I would choose a different technology (same goes for Unreal/Unity).
Currently working on trying to get this running. About 80% there I’d say
Looks pretty good so far though, would much prefer to use Odin over Rust in my Godot game!