What is your opinion about godot-odin?

start with this:


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For me personally, if I’m using Godot, then I use GDscript. If I use Odin, I write my own stuff and/or use a framework. To me it’s just two different use cases and combining Odin and Godot is just a way to lessen the strengths of both technologies while gaining relatively little.

I understand that in some performance critical cases you’d want to use a low level language with Godot, but I think you should probably do that quite rarely or just switch engines. Godot is a monolithic one-stop-shop and if I think that I’d rather have a modular framework in more than a few minor places, then I would choose a different technology (same goes for Unreal/Unity).

Currently working on trying to get this running. About 80% there I’d say

Looks pretty good so far though, would much prefer to use Odin over Rust in my Godot game!