Vendor sdl3 GLProfile confusion

I am new to odin, sdl and opengl for that matter, but this bug was hard to find, maybe I was using these values incorrectly, if someone can explain to me. Are they not supposed to be used interchangeably?
odin version: odin-windows-amd64-dev-2025-04

fmt.println(u32(sdl.GL_CONTEXT_PROFILE_CORE), u32(sdl.GLProfileFlag.CORE))

Output: 1 0 (i32 cast gives same results)

So these two lines set different profiles

sdl.GL_SetAttribute(.CONTEXT_PROFILE_MASK, i32(sdl.GLProfileFlag.CORE))
sdl.GL_SetAttribute(.CONTEXT_PROFILE_MASK, i32(sdl.GL_CONTEXT_PROFILE_CORE))

here is source code from sdl3_video.odin:

...

@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
    ...
    GL_SetAttribute                 :: proc(attr: GLAttr, value: c.int) -> bool ---
    ...
}

...

GLProfile :: distinct bit_set[GLProfileFlag; Uint32]
GLProfileFlag :: enum Uint32 {
	CORE          = 0, /**< OpenGL Core Profile context */
	COMPATIBILITY = 1, /**< OpenGL Compatibility Profile context */
	ES            = 2, /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
}
GL_CONTEXT_PROFILE_CORE          :: GLProfile{.CORE}          /**< OpenGL Core Profile context */
GL_CONTEXT_PROFILE_COMPATIBILITY :: GLProfile{.COMPATIBILITY} /**< OpenGL Compatibility Profile context */
GL_CONTEXT_PROFILE_ES            :: GLProfile{.ES}            /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */

...

edit: found this issue Invalid values for GLProfileFlag , that linked to sdl docs (my mistake, should have checked earlier):

typedef Uint32 SDL_GLProfile;

#define SDL_GL_CONTEXT_PROFILE_CORE           0x0001  /**< OpenGL Core Profile context */
#define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  0x0002  /**< OpenGL Compatibility Profile context */
#define SDL_GL_CONTEXT_PROFILE_ES             0x0004  /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */

I guess the GLProfileFlag enum should not be used. I don’t know if I should delete this post.

sdl.Get_SetAttribute(.CONTEXT_PROFILE_MASK, transmute(i32)sdl.GL_CONTEXT_PROFILE_CORE)