Raylib with SDL instead of GLFW?

Right now, the vendor package for Raylib uses the default GLFW. Raylib itself does support SDL and its not too difficult when doing C to tell it to build and use SDL.

However, I tried doing that with Odin and its bit beyond me on how to get it all wired up correctly. Instead, it would be great if this was supported with some documentation in some fashion as a vendor package.

One area I run into right now is gamepad support, rumble support just flat out does not exist in GLFW. With SDL3 there is just better hardware support in general as Valve supports it and contributes source to it regularly.

Thoughts?