Odin-to-C transpiler (/console support)?

Is there one?

I know about codin but that seems abandoned for like about 2 years now and a lot of changes have been made to Odin since.

Asking specifically because this also affects at least some amount of cross-platform deployability, because console TRCs require the code to go through official toolchains, without a lot of wiggle room (public link, but I’ve personally received this info from other console developers as well; plus when I built for PS4/PS5 a few years ago, Unity couldn’t deploy to these platforms with Mono scripting backend, it required IL2CPP).

Is there an official ‘plan’ for this (regardless of a timeline/roadmap)? Is there a popular enough community initiative that could assist with this? Also does anyone have an idea how Jai works around this?

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