I got 4.5 Million MSDF glyphs showing on Mac M1, using Instancing, why initial memory usage is high, compared to the expected amount?

This was introduced in latest SDL3 Image Vendor library upgrade.

See the changelog in Odin new release.
vendor:sdl3/image
Update to 3.4.0


Also I install SDL3, SDL3 Image using homebrew, so perhaps you have to install that as well, using linux package manager of choice.

  - brew install sdl3
  - brew install sdl3_image

Later I will figure out how to have everything in the codebase, not even rely on Homebrew, so that once the repo is cloned, the project can just run.